Tuesday, March 27, 2012

Simulation Games 2

In this quest I am to play the Shopping Street simulation game for 20 minutes and leave a Voice Thread indicating how I can use this simulation in education.


Games:Play Strategy Games on AddictingGames
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Heres' a snap shot of my 5 day run in Shopping Street:

Transcription of audio recording in Voice Thread:

Every math teacher does a project that revolves around running a business, or buying stocks etc. Simulations like Shopping Street provide an actual environment for students to learn what can happen if you don’t operate the business correctly. These types of games can also be used to help show students both children and adults the value of money, because if you visit my blog you will see that I lost money so I don’t think I would be good at running business just yet.
One game that stood out for me was Oiligarchy which I think can be used to teach learners about environmental issues, political corruption, and disrupting the average person. So, basically a teacher can find a Real-time strategy game for just about any academic learning standard.
Here are some other games that can be used are:



National Standard: ISTE NETs Teachers
Grade: Professional
Subject: Technology
Sub-Focus: None
Standard: ISTE 1: Facilitate and Inspire Student Learning and Creativity
Details: Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers: a. promote, support, and model creative and innovative thinking and inventiveness. b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources. c. promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes. d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments.

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