The below info graphic is our classes stats of game play throughout our course.
Here is the Voice Thread of our class reflecting on our class's info graphic.
Friday, April 27, 2012
Thursday, April 19, 2012
Story-Toy-Puzzle-(Game)
In this quest I need to determine the outcome of the game I'm developing. I'm creating a game that allows children to write for fun but learn some of the important writing genres from types of poetry to more formal writings like descriptive essays. Ideally I would design the game using 3D Game Lab (follow this link to learn about about this product, http://3dgamelab.org.shivtr.com/). Below is how the game will be laid out for the players, of course all is subject to change.
To begin the students will play a Mahjong game that matches a variety of writing topics. The outcome of this game(s) will determine their placement as 'beginning', 'half wayer' or 'on the road'. To clarify my ideal game will allow the student to place at different levels depending on their writing skills. They may need help with poetry but can go directly to the 'big writing picture'. This way if a student writes great topic sentences and knows how to support it they can go right to writing genres (the big writing picture), but start at beginning poetry.
I'm still working on the final outcome, however the plan is to have the students earn XP points (max number has not been determined). To encourage the students to continue playing they will receive badges and awards as they complete levels, sections, or quests. The game will end when the students reach a given number XP points. Here is my problem since I want the students who test in the first poetry level to move up into the high poetry level I don't know if XP point totals will work, or should I have badges and awards be the game winning component?
To begin the students will play a Mahjong game that matches a variety of writing topics. The outcome of this game(s) will determine their placement as 'beginning', 'half wayer' or 'on the road'. To clarify my ideal game will allow the student to place at different levels depending on their writing skills. They may need help with poetry but can go directly to the 'big writing picture'. This way if a student writes great topic sentences and knows how to support it they can go right to writing genres (the big writing picture), but start at beginning poetry.
I'm still working on the final outcome, however the plan is to have the students earn XP points (max number has not been determined). To encourage the students to continue playing they will receive badges and awards as they complete levels, sections, or quests. The game will end when the students reach a given number XP points. Here is my problem since I want the students who test in the first poetry level to move up into the high poetry level I don't know if XP point totals will work, or should I have badges and awards be the game winning component?
Tuesday, April 17, 2012
Role-play Deconstruction
In this quest we are to leave comments on the below a Voice Thread either in character or out of character.
National Standard: ISTE NETs
Teachers
Grade: Professional
Subject: Technology
Sub-Focus: None
Standard: ISTE 5: Engage in Professional Growth and Leadership
Details: Teachers continuously improve their professional
practice, model lifelong learning, and exhibit leadership in their school and
professional community by promoting and demonstrating the effective use of
digital tools and resources. Teachers: a. participate in local and global
learning communities to explore creative applications of technology to improve
student learning. b. exhibit leadership by demonstrating a vision of technology
infusion, participating in shared decision making and community building, and
developing the leadership and technology skills of others. c. evaluate and
reflect on current research and professional practice on a regular basis to
make effective use of existing and emerging digital tools and resources in
support of student learning. d. contribute to the effectiveness, vitality, and
self-renewal of the teaching profession and of their school and community.
Skylab: Ticking Timebomb
In this quest we are role playing (RP) -
Dairy Entry of Mission:
Commend Mission:
Transport the teams to and from Isis Tempus station and support the search for
anomalies (glowing green lights)
Dairy Entry of Mission:
Mission star date April 11, 2012
7:00 PM Central Time in sector US.
The mission started out with a malfunctioning
shuttle and it took longer to get on Isis then I would have liked. Once on
board the station we paired up but quickly lost each other. I found this
beneficial because the reactor codes where located quicker, thus diverting a
radioactive disaster on the station. It was clear that the leaking radiation
was starting to effect all members of the landing party but each of us
maintained our cool long enough to get off the station with the Isis’s
commander in tow, even though he didn't want to leave. We had to through him in
the brig once we returned HQ, because he was so unstable. While in the brig we
questioned him but we all concluded that his experiment went awry and it was
affecting his memory. We decided to continue questioning in week to give him
some time to regain his mind. All in all is was a successful mission.
Monday, April 2, 2012
Other Games 3
In this quest I'm to play the Line Rider and explain why I think it a game or not.
If I have to select one I would
classify this as a game because you need to place the lines in such a way that
the little character rides it the way you want it without falling off or crashing. So, reflecting back on the
other two quests this game needs strategy and knowledge of physics to be successful.
National Standard: ISTE NETs
Teachers
Grade: Professional
Subject: Technology
Sub-Focus: None
Standard: ISTE 1: Facilitate and Inspire Student Learning and
Creativity
Details: Teachers use their knowledge of subject matter,
teaching and learning, and technology to facilitate experiences that advance
student learning, creativity, and innovation in both face-to-face and virtual
environments. Teachers: a. promote, support, and model creative and innovative
thinking and inventiveness. b. engage students in exploring real-world issues
and solving authentic problems using digital tools and resources. c. promote
student reflection using collaborative tools to reveal and clarify students'
conceptual understanding and thinking, planning, and creative processes. d.
model collaborative knowledge construction by engaging in learning with
students, colleagues, and others in face-to-face and virtual environments.
Other Games 2
In this quest I'm to play Tetris, Bloxorz, and Construction Fall and comment on how the differ and how they might be applied in education.
The differences in these games are the types of strategies you use to solve each level of the puzzle. I can try to explain them but it would be easier if you just play them yourself. As for their use in education Construction Fall is a great way to introduce and example physics. The other two games can help learners learn strategy skills. Great Fun!
The differences in these games are the types of strategies you use to solve each level of the puzzle. I can try to explain them but it would be easier if you just play them yourself. As for their use in education Construction Fall is a great way to introduce and example physics. The other two games can help learners learn strategy skills. Great Fun!
Other Games 1
In this quest I'm to play an online poker game, Chinese checkers board game, and Yahtzee dice game, and comment on how these games might be beneficial to my curriculum.
Each of these games bring in skills that teachers are required to teach like probability, chance and strategy. These games can also offer a way to relieve stress in some students, especially if the student doesn't like to learn in a traditional way.
Each of these games bring in skills that teachers are required to teach like probability, chance and strategy. These games can also offer a way to relieve stress in some students, especially if the student doesn't like to learn in a traditional way.
National Standard: ISTE NETs
Teachers
Grade: Professional
Subject: Technology
Sub-Focus: None
Standard: ISTE 1: Facilitate and Inspire Student Learning and
Creativity
Details: Teachers use their knowledge of subject matter, teaching and
learning, and technology to facilitate experiences that advance student learning,
creativity, and innovation in both face-to-face and virtual environments.
Teachers: a. promote, support, and model creative and innovative thinking and
inventiveness. b. engage students in exploring real-world issues and solving
authentic problems using digital tools and resources. c. promote student
reflection using collaborative tools to reveal and clarify students' conceptual
understanding and thinking, planning, and creative processes. d. model
collaborative knowledge construction by engaging in learning with students,
colleagues, and others in face-to-face and virtual environments.
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