Thursday, April 19, 2012

Story-Toy-Puzzle-(Game)

In this quest I need to determine the outcome of the game I'm developing. I'm creating a game that allows children to write for fun but learn some of the important writing genres from types of poetry to more formal writings like descriptive essays. Ideally I would design the game using 3D Game Lab (follow this link to learn about about this product, http://3dgamelab.org.shivtr.com/). Below is how the game will be laid out for the players, of course all is subject to change.


To begin the students will play a Mahjong game that matches a variety of writing topics. The outcome of this game(s) will determine their placement as 'beginning', 'half wayer' or 'on the road'. To clarify my ideal game will allow the student to place at different levels depending on their writing skills. They may need help with poetry but can go directly to the 'big writing picture'. This way if a student writes great topic sentences and knows how to support it they can go right to writing genres (the big writing picture), but start at beginning poetry.

I'm still working on the final outcome, however the plan is to have the students earn XP points (max number has not been determined). To encourage the students to continue playing they will receive badges and awards as they complete levels, sections, or quests. The game will end when the students reach a given number XP points. Here is my problem since I want the students who test in the first poetry level to move up into the high poetry level I don't know if XP point totals will work, or should I have badges and awards be the game winning component?

No comments:

Post a Comment