Monday, April 2, 2012

Gaming for Love

In this quest I'm to comment on the below graphic.

This graphic is a great presentation of today's tech savvy people. I personally know a young couple that have met during online gaming, so I totally agree with the numbers in this graphic.They live 100 plus miles apart and see each other four or five times a year. One is still in college, but they play online almost everyday. As for those online dating sites I do know people who met their match and married them, it's better than going to the bar.

Gamers Get Girls
Created by: OnlineUniversity.net

National Standard: ISTE NETs Teachers
Grade: Professional

Subject: Technology

Sub-Focus: None

Standard: ISTE 1: Facilitate and Inspire Student Learning and Creativity

Details: Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers: a. promote, support, and model creative and innovative thinking and inventiveness. b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources. c. promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes. d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments.

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